Sometimes you just need to test a shader without getting into any CPU-side code. There are several programs who allow you to do this. ATI’s RenderMoney is one of these programs. During the second semester in my Master’s I had to create a series of GLSL shaders implementing various techniques. The following are the effects and techniques I managed to implement:
- Phong Lighting
- Bump/Parallax Mapping
- Water Rendering
- Underwater effects (vertex distortion and caustics)
- Cubemap Refractions and Reflections
- Fur mapping
- GPU Partice System
- Flag Animation